An app that nobody can find is an expensive piece of software. Most downloads that are not bought with advertising come from someone searching the store, and what they find is decided by a handful of fields you fill in once and rarely revisit. This is what those fields actually do.
None of this replaces having an app worth keeping. It decides whether anyone gets the chance to find out.
The two stores do not work the same way
This catches almost everyone, because teams write one listing and paste it into both.
- Apple's App Store matches searches against your app name, your subtitle and a separate keyword field that users never see. Your description is not searched. This is why a good Apple listing reads cleanly while still carrying its keywords in the right places.
- Google Play indexes your title, short description and full description. Here the description genuinely matters for search, which means it has to serve two readers at once: a person deciding, and an index matching.
Write each listing separately. A description tuned for Play reads as keyword soup on the App Store, where it is doing no search work at all.
The app name is the most valuable field you have
- Lead with your brand, then say what the app does: "Brandname — Expense Tracker" rather than "Brandname" alone.
- Use the words real people use. Somebody searching for a "grocery list" app will not find "SmartCart Pro Suite".
- Keep it short enough to survive truncation on a phone's search results. The back half of a long name is frequently never seen.
- Do not stuff it with keywords. Both stores reject listings for it, and it reads as untrustworthy to the person you are trying to convince.
Subtitle, short description and keywords
- Apple's subtitle is a short line under the name. Use it for the main benefit in plain words, not a slogan.
- Apple's keyword field is a comma-separated list nobody sees. Do not repeat words already in your name or subtitle, do not include your own brand twice, skip spaces after commas, and leave out the category name — the store already knows it.
- Google Play's short description is the line a user sees before expanding, and it is indexed. Make it a real sentence that would make someone tap, not a keyword list.
Screenshots sell the app, not the description
Watch anyone browse a store and you will see them scroll the images and decide. Most never open the description at all.
- The first two screenshots carry almost all of the weight, because they are what appears in search results without tapping through.
- Put a short caption on each one saying what it does. A bare screen capture with no explanation makes the viewer work.
- Show the app doing the job, not an empty state. A to-do app with no tasks in it sells nothing.
- Use realistic content — real-looking names, real-looking numbers. Lorem ipsum in a store screenshot reads as unfinished.
- Keep text large. These are viewed at thumbnail size on a phone.
- Add a preview video if the app is visual or the value is hard to photograph. It should make sense without sound.
Ratings and reviews are the quiet ranking factor
A low rating hurts twice: fewer people tap through, and the stores favour apps people keep. Two practical rules:
- Ask at the right moment. Prompt for a rating after someone has just succeeded at something in the app, never on first launch and never during a task. Use the store's own in-app review prompt rather than throwing the user out to the store.
- Reply to reviews, especially the bad ones. A public, specific reply — "this was a bug in 2.1, fixed in 2.2" — is read by every future visitor. Many users will revise a one-star review when the problem is actually fixed and someone tells them.
Never buy ratings. Both stores detect it, and the penalty is worse than the position you were trying to buy. The same applies to review-swap schemes.
Updates matter more than people expect
An app that has not been updated in two years signals abandonment to users and to the stores, and eventually to the operating system itself as requirements move. Ship regularly, even when the change is small, and write release notes a human can read. "Bug fixes and improvements" every single time tells your users nothing and wastes a slot they actually read.
Measure the right thing
Downloads are a vanity number if everyone leaves. Watch instead:
- Impressions to page views — whether your name and first screenshot earn the tap.
- Page views to installs — whether the listing closes.
- Retention after a week and a month — whether the app was worth installing.
- Which search terms brought people, in the store's own console.
If impressions are high and installs are low, the problem is the listing. If installs are fine and retention is poor, no amount of store optimisation will help — the problem is the app.
A reasonable first pass
- Rewrite the app name to include what the app does in ordinary words.
- Write separate listings for Apple and Google rather than one shared text.
- Replace the first two screenshots with captioned ones showing the app in use.
- Turn on an in-app review prompt at a sensible moment.
- Reply to every review older than a month that you have not answered.
- Ship an update with readable release notes.
If you are still choosing who builds the app, our guide to choosing a mobile app development company covers that, and publishing to the App Store and Google Play covers getting it live. If you are still deciding whether you need an app at all, read mobile app versus mobile website first. To talk it through, contact us.